This is another one of those items that just begs for a scenario to introduce it, and has some really cool opportunities for fun game play!
Description
This amulet was originally made for mummies to help free themselves from the bandages for their long journey's to the afterlife. Any living user could use these devices to break any magical or non-magical bonds. It included just about anything that constrained the users freedom, and could be used two times daily.
Tips
An item like this, while seemingly over-powered, is actually quite excellent as a choice, as it allows players more agency when they face tough odds. Any number of scenarios would be vastly improved with this item as an option. One example comes to mind, where a party or even just one thief breaks into a tomb, only to find themselves trapped. If they look inside a coffin, they find the remaining treasure around the neck of a mummy. The trap can only be escaped if the amulet is used to break the golden chains around the mummy thus defeating the trap. This is just one example off the cuff, but many other options could be used, from Thieves guild escapes to escaping from the hangman's noose at the last moment.
Comments